Objective
I would like to find a position utilizing my creativity, enthusiasm, and
skills in a challenging
environment that can allow me to progress as a professional artist.
Software Proficiency
• Excellent Knowledge of:
Softimage XSI Pixologic Zbrush Adobe AfterEffects
3dsmax Mudbox Perforce
Nevercenter Silo Adobe Photoshop
Work Experience:
• BigHugeGames - Character Artist - October 2008-March2009
- Duties included creating character assets, skinning, and exploring concepts.
- Also conducted demos for the art team on high resolution modeling, sculpting
and
zbrush workflow pertaining to characters and environment art.
- Was responsible for creating documents outlining our character workflow and
style
to be used for outsourcing.
• BigHugeGames - Contract Artist - April 2008-Oct2008
-Worked as a character modeler and texture artist on an unannounced next gen
RPG.
-Responsibilities included modeling and texturing of characters, weapons, and
props
based on concept art provided.
Education
• Vancouver Film School (2006-2007)
Diploma in 3d Animation and Visual Effects
o Achieved significant skills in high resolution modeling, sculpting, texturing,
and
rendering advanced materials.
o Successfully completed classes in design, sculpture, and concept development.
o Developed a portfolio based on guidance and critiques from seasoned industry
professionals.
o Have experience with rigging/skinning, animation, f-curve editor, and compositing.
• Montgomery College(2005-2006)
1 year of a Bachelors degree in graphic design
Got extensive training in 3ds max, Adobe Photoshop, and Adobe Illustrator.
Studied 2d and 3d design, color theory and traditional media.
• Corcoran School of art and design (Summer 2005)
1 month Portfolio development course
Attended general art education courses in life drawing painting and sculpture
Honors
Featured on 3dTotal.com (Nov, 26 2007)
References Available upon request